Eligible Cars & Regulations


Peugeot 308 TCR

Volkswagen Golf GTI TCR
ENGINE: 2.0L Turbocharged 329 HP

ENGINE: 2.0L Turbocharged 329 HP

Honda Civic Type R TCR (FK2)
ENGINE: 2.0L Turbo 329 HP

Alfa Romeo Giulietta QV-TCR
ENGINE: 1.75L Turbo 329 HP

ENGINE: 2.0L Turbocharged 329 HP


The Touring Car Championship is the league's Touring car series. It is heavily orientated towards TCR's series concept and thus mirrors the usual TCR championships and weekend schedules. As it's the pinnacle of IVRC it will be held every Saturday of a IVRC TCC meeting. This series is ran in Automobilista Motorsport Simulator.

Race weekend

On Saturdays, drivers have a 10-minute qualifying session. The qualifying session decides the grid order for race one, run over a time of 20 minutes. After a short break, the same procedure repeats for race two, which covers the same distance.


Section 1 – Qualifying:

  • 1.1 – Do not ruin someone’s fast lap when you are running an out lap or running slower. When you do this, race control might put you to the back of the grid after qualifying. If you are impeded during a lap, please mention it to the Race Control.
  • 1.2 – If you are not able to come back to the pits after your latest lap it will not count. If the last lap was your fastest, the time will not be counted and you will be given a 10 Second penalty to race 1. Of course this includes pressing “ESC” after a lap, too.
  • 1.3 – If you crash and your engine stalls or you loose a wheel (no matter if you make it to the pits or not) your session is over! That means you are not allowed to do runs anymore. If you crash directly after the finish line because you have no fuel anymore your last Laptime will not count.
  • 1.4 – Leaving the pits under red will always result in a DSQ.
  • 1.5 – Lining up at the red light before the Qualifying begins has to happen in a single lane. Drivers who overtake other cars might be penalized after the event!

Section 3 – Starts:

  • 3.1 – We will have standing starts, as what is usual in TCR series.
  • 3.2 – Restarts will be made. When 30% or more of the drivers crash out in Lap 1, the Race will be restarted! But only once.
  • 3.3 – If you crashed out in Lap 1, which means you are not able to continue the race, mention it in the ingame chat ONCE. If you start a discussion in the chat after you’ve crashed you will be Disqualified or maybe penalized at your next start. Do not abuse the ‘crash command’ if you have only minor damage!

Section 4 – Racing:

  • 4.1 – Do not take someone out of the race! If you did, continue the race as usual (or be nice and wait), the Race Control will decide about the incident after the race.
  • 4.2 – Giving a brake test to someone is strictly forbidden, race control probably will put you one lap down or DSQ you after the race when they see it while watching the replay.
  • 4.4 – Speeding or even overtaking under yellow flags will be penalized!
  • 4.5 – Ignoring blue flags or flags at all will be penalized!
  • 4.6 – Using the lights or horn during any official session is not allowed.
  • 4.7 – It is mandatory to stay on the TS3 server during the races!

Section 5 – After the race:

  • 5.1 – Race control will watch the replay, within one week after the race. Remember that they are likely to see anything, so DON’T infringe the rules listed above and below.
  • 5.2 – The following reasons will be automatically looked at post race:
  • 5.2.1 – All fastest laps in Qualifying.
  • 5.2.3 – All incidents which cause a retirement.
  • 5.2.4 – All incidents reported to the stewards (see 5.3 about reporting incidents)
  • 5.2.5 – Any other incidents which may have been seen by the steward reviewing the race.
  • 5.3 – Drivers will have until 23:00 GMT on the Monday night directly following the race to report the incidents.
  • 5.4 – Don’t get mad if you’ve received a penalty or a warning. When you will behave like a child in those situations you will probably get banned for one or more races.
  • 5.4.1 – If you do disagree with the penalty: politely appeal by commenting on the corresponding post and then all of the stewards will have a meeting to decide if the original decision was made.

Section 6 – Race weekend schedule:

  • 6.1 – As the servers are opened up 24/7, there will be only an unofficial 45 minutes Practice session before the Qualifying starts. Session times can change from event to event. Possible changes will be announced in the race specific threads.
  • 6.2 – The race weekends will look like the following:

  • Saturday:
  • Qualifying: 10 minutes, 17:45 GMT
  • Warm-Up / Break: 5 minutes, 17:55 GMT
  • Race 1: 18:00 UTC
  • Warm-Up / Break: 5 minutes, 18:25 GMT
  • Race 2: 18:30 UTC
  • Warm-Up / Break: 5 minutes, 18:55 GMT
  • Race 3: 19:00 UTC

  • 6.3.1 – The grid for the Feature Race is set by Qualifying times.
  • 6.3.2 – The grid for the Sprint Race is set by the reversed Race 1 top eight of the drivers classified.
  • Section 7 – Season scoring:

    • 7.1 – The season scoring rules are as seen below:
    • Race:
    • 1st = 25
    • 2nd = 20
    • 3rd = 16
    • 4th = 13
    • 5th = 11
    • 6th = 10
    • 7th = 9
    • 8th = 8
    • 9th = 7
    • 10th = 6
    • 11th = 5
    • 12th = 4
    • 13th = 3
    • 14th = 2
    • 15th = 1
    • 7.2 – If you were able to do more then 80% of the race Distance, you still will get 100% of the points for the position which you finished the race. That means if you lead in the final race and 3 other participants passed you, then you still would get 14 Points.
    • 7.3 – If you are not able to complemete 80% of the race distance, you get no points, even if you would DNF on a points position.

    Section 8 – Pits in, Pits out:

    • 8.1 – Simply watch the Speed Limiter and the white line at the pit entry and exit. If you will ignore this a 20 second penalty might follow after the race.
    • 8.2 – Leaving the pits under red lights is always strictly forbidden and will be penalized with a DSQ after the race.

    Section 9 – The game itself:

    • 9.1 – We prefer using real names on the server, so please use your real name, when you enter the server.
    • 9.2 – Using the ingame chat during Qualifying or the Race itself is strictly forbidden!

    Section 10 – Custom teams:

    • 10.1 – B-Teams (like Toro Rosso in F1) are allowed.
    • 10.2 – Different cars in one team are allowed, which means that all teams can run eg. Volkswagens and Alfas in the same entry.
    • 10.3.1 – Only teams with two or more cars competing are eligible to score points for the team’s championship.
    • 10.3.2 – If a team gets a second driver mid-season, all points scored from then onwards will be counted towards the team’s championship.

    Section 11 – Custom liveries:

    • 11.1 – You are allowed to race any livery you want, as long as it’s not offending to anyone.
    • 11.2 – There are some mandatory logos. Please add them, otherwise we have to remove your car.
    • 11.3 – You have to add the numbers of your entry on the door numberplate. It is not mandatory to add the driver’s name and number to the car’s windows, but highly recommended.
    • 11.4 – If your team does have more than one driver with the same livery, please make sure that your cars run minor differences (eg. mirror colours) at their liveries.
    • 11.5 – All teams can run different liveries.
    • 11.6 – All window boards have to be painted black.

    Appendix 1 – Driver and car changes, guest drivers:

    • A1.1 – A team can always change it’s drivers line-up during the season.
    • A1.2 – Any driver can always switch the car model, but only once during the season.
    • A1.3.1 – Guest drivers can always join in the guest driver cars, as long as they provide their real names on the server.
    • A1.3.2 – Guest drivers will score points for the driver’s championship.

    Driving Aids:

  • Steering Assistance – Disallowed
  • Opposite Lock Assistance – Disallowed
  • Braking Point Assistance – Disallowed
  • Stability Assistance – Disallowed
  • Spin Recovery – Disallowed
  • Invulnerability – Disallowed
  • Auto Shifting – Disallowed
  • Traction Control – Disallowed
  • Anti-Lock Brakes – High
  • Pit Lane Assistance – Disallowed
  • Clutch Assistance – On
  • Damage Multiplier – 100%
  • Race Details:

  • Flag Rules: Off
  • Fuel Usage: Normal
  • Tyre Wear: Normal
  • Mechanical Failures: Normal
  • Race Length: 20 minutes
  • Weather Conditions: Changing